Model.yml File
model.yml
file stores all the important details about models and parts.
Each model's folder must contain model.yml
file.
File Example
Explanation of values
Main values
Each value is explained here, with in-depth information on how to use it.
name
This is model's name. It will only be used for cosmetic purposes, e.g. furniture item's name.
author
Model's author. Used for cosmetic purposes only.
version
Model's version. Used for cosmetic purposes only and keep a track of model versions.
type
Model type. Currently only one type of models is available: static
description
Description of model. Used for cosmetic purposes only, e.g. inside furniture item's lore.
Properties
Properties define model's placeable item and hitboxes.
item.type
Material used for model's placeable item. All materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
sound.place
Sound for placing a model: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sound.break
Sound for breaking a model: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
entity-collision-threshold
Entity Collision Threshold. Determines when to place invisible barrier blocks for entity collision. If the model occupies this percentage or more of a block's volume, a barrier is placed. Read Collision Informationfor more details and examples.
Value: range from 0.0 to 1.0, representing the volume overlap between a model and a block.
block-collision-threshold
Controls whether a model can be placed based on its overlap with existing blocks. If the model would occupy more than this percentage of any existing block, placement is prevented.
Value: range from 0.0 to 1.0, representing the volume overlap between a model and a block.
Parameters
Model parameters control variables for models, e.g. letting users define specific color for bed's wool color or wood frame. These are completely dynamic and can be created by anymore inside model.yml file.
Example of color parameter:
This would let you further into parts configuration use <bedColor> parameter, to define color for wool used with bed.
Explanation of each setting:
default
What value will model default to, if this parameter is not set when giving model.
values
format example: oak,birch,acacia
description
Used for info purposes, description of what this parameter does.
Parts
Configure part colors. This is the main functionality of the plugin. You are able to define here part looks and interactions.
bed
here is an part's name from blockbench. Any parts from blockbench that use this name will utilize this material for their textures.
Combined with <bedColor>
variable, you can create many possibilities for different looking models with same blockbench structure.
material
Material from Minecraft using Spigot material enums: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
For model parts which need to be solid, you must use Materials which represent blocks, e.g. STONE or OAK_LOG. You are also able to use items, e.g. APPLE to create displayed items instead.
This is where you also utilize parameters, as in this case <bedColor> to customize placeable model.
interaction
A very powerful system, to create useful models. Here you can let player's sit on a model, or utilize the block as a furnace, storage and more.
Interaction can only be defined on a model once.
Which part has the interaction matters for `SIT` interaction, as player will be sat on that part. Any other interaction which opens a menu does not matter to which part it's assigned to.
Read more about interactions here: Model Interactions
value
Optional. Used for interactions which require additional details, e.g. COMMAND interaction.
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